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Go C++
  • Introduction
  • Chapter 1: What You Must Know First
    • Virtual Address Space of Process: Memory Partition and Layout
    • Function Call: Stack Frame
    • Program Compiling and Linking
  • Chapter 2: C++ Basics Improvement
    • Default Parameters
    • Inline Function
    • Function Overloading
    • new and delete
    • const and Pointers
    • References in Detail
  • Chapter 3: Object-Oriented Principles
  • Class and Object
  • Constructor and Destructor
  • Shallow Copy and Deep Copy
  • Initializer List
  • Various Member Functions
  • Pointer to Class Members
  • Chapter 4: Template Programming
  • Function Templates
  • Class Templates
  • Memory Allocators
  • Chapter 5: Operator Overloading
    • Operator Overloading
    • Introduction to Iterators
    • Issues of Iterator Invalidation
    • More about new and delete
    • Overloading of new and delete: Object Pool
  • Chapter 6: Inheritance and Polymorphism
    • Look inside Inheritance
    • More about Inheritance
    • Virtual Functions, Static Binding and Dynamic Binding
    • More about Virtual Functions
    • Understanding Polymorphism
    • Abstract Classes
    • Frequently Asked Interview Questions: Polymorphism
  • Chapter 7: Multiple Inheritance
    • Virtual Inheritance and Virtual Base Classes
    • Diamond Problem
    • Four Kinds of Type Conversions
  • Chapter 8: Standard Template Library
    • Sequence Containers
    • Container Adaptors
    • Associative Containers
    • More about Iterators
    • Function Objects
    • Generic Algorithms, Binders and Lambda Expressions
  • Chapter 9: Object Optimization
    • Behind the Object
    • Optimizing Objects in Functions
    • Member Functions with Rvalue References
    • Move Semantics and Perfect Forwarding
  • Chapter 10: Smart Pointers
    • Smart Pointers
    • Smart Pointers without Reference Counting
    • Smart Pointers with Reference Counting
    • Custom Deleters
  • Chapter 11: Function Objects and Binders
    • More about Binders
    • Introduction to std::function
    • Template Specialization and Argument Deduction
    • More about std::function
    • std::bind(): A Simple Thread Pool
    • More about Lambda Expressions
  • Chapter 12: Multithreading
    • Important Features in C++11
    • Multithreaded Programming with std::thread
    • Mutual Exclusion
    • Producer-Consumer Problem
    • Atomic Operations
    • Thread Visibility and volatile
  • Chapter 13: Design Patterns
    • Singleton Pattern
    • Factory Pattern
    • Proxy Pattern
    • Decorator Pattern
    • Adapter Pattern
    • Observer Pattern
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  1. Chapter 12: Multithreading

Mutual Exclusion

Using what we have learnt about multithreading, we write a simple program which has three windows selling bus tickets. The total number of tickets is 100 and it takes 100 milliseconds for each window to sell a ticket.

int numOfTickets = 100;
​
void sellTicket(int index) {
    while (numOfTickets > 0) {
        printf("Window %d sells ticket No. %d\n", index, numOfTickets);
        numOfTickets--;
        this_thread::sleep_for(chrono::milliseconds(100));
    }
}
​
int main() {
    list<thread> tlist;
    for (int i = 0; i < 3; i++) {
        tlist.push_back(thread(sellTicket, i));
    }
    for (thread &t : tlist) {
        t.join();
    }
    return 0;
}

Now if we look at the output we may find a problem: some tickets are sold more than once in different windows! It is apparently incorrect.

...
Window 0 sells ticket No. 10
Window 1 sells ticket No. 10
Window 2 sells ticket No. 10
Window 1 sells ticket No. 7
Window 0 sells ticket No. 7
Window 2 sells ticket No. 5
Window 1 sells ticket No. 4
Window 2 sells ticket No. 4
Window 0 sells ticket No. 3
Window 0 sells ticket No. 1
Window 1 sells ticket No. 1
Window 2 sells ticket No. 1

This is a thread safety issue of multithreaded programs, which is also called a race condition. A race condition is where the program's substantive behavior is dependent on the sequence or timing of other uncontrollable events. In our previous example, numOfTickets-- is not a thread safe operation, since its assembly code can be written as follow:

mov eax, numOfTickets
sub eax, 1
mov numOfTickets, eax

No suppose thread 1 move the value of numOfTickets into the register, and minus it by 1. But before it writes from the register back to numOfTickets, thread 2 access numOfTickets. For thread 2, numOfTickets is still its original value and has not be substracted yet. Hence numOfTickets is not substracted correctly.

In order to fix it, we should use mutual exclusion. A mutual exclusion (mutex) is a program object that prevents simultaneous access to a shared resource. Inside the critical section which is protected by mutex, the piece of code can only be accessed by one thread at the same time. To use mutual exclusion, we should include the mutex library:

#include <mutex>

Outside the function, we define a global mutex _mutex. Then in sellTicket(), we use mutex to protect the piece of code where race condition may happen. In specific, we lock the mutex with _mutex.lock() before the subtraction operation, and unlock the mutex with _mutex.unlock() after numOfTickets is substracted by 1. Notice that the sleep operation do not need to be put inside the critical section for it is independent for each thread.

mutex _mutex;
​
void sellTicket(int index) {
    while (numOfTickets > 0) {
        _mutex.lock();
        printf("Window %d sells ticket No. %d\n", index, numOfTickets);
        numOfTickets--;
        _mutex.unlock();        this_thread::sleep_for(chrono::milliseconds(100));
    }
}

But there is still a bug here. We may find that Window 2 and Window 1 still sell the tickets even if there is no more ticket. This may happen when numOfTickets is still larger than 0 when thread 1 and thread 2 enter the while loop, but is subtracted into 0 by thread 0 inside the critical section. After thread 1 and thread 2 enter the critical section, they still substract it though they should not.

...
Window 2 sells ticket No. 10
Window 0 sells ticket No. 9
Window 1 sells ticket No. 8
Window 0 sells ticket No. 7
Window 2 sells ticket No. 6
Window 1 sells ticket No. 5
Window 1 sells ticket No. 4
Window 2 sells ticket No. 3
Window 0 sells ticket No. 2
Window 0 sells ticket No. 1
Window 2 sells ticket No. 0
Window 1 sells ticket No. -1

After analyzing the cause, we can simply fix it by adding another if condition inside the mutex:

mutex _mutex;
​
void sellTicket(int index) {
    while (numOfTickets > 0) {
        _mutex.lock();
        if (numOfTickets > 0) {
            printf("Window %d sells ticket No. %d\n", index, numOfTickets);
            numOfTickets--;
        }
        _mutex.unlock();        this_thread::sleep_for(chrono::milliseconds(100));
    }
}

This time we get a correct result:

...
Window 0 sells ticket No. 10
Window 1 sells ticket No. 9
Window 2 sells ticket No. 8
Window 2 sells ticket No. 7
Window 0 sells ticket No. 6
Window 1 sells ticket No. 5
Window 1 sells ticket No. 4
Window 0 sells ticket No. 3
Window 2 sells ticket No. 2
Window 0 sells ticket No. 1

Though it is correct in this example, there is still a potential problem: in some cases, if the function returns inside the critical section, the mutex will not be unlocked properly. This means that other thread can not acquire the mutex, and wait there forever. This problem is called a dead lock.

From other perspectives, a mutex lock is also a resource similar to the memory resource on the heap which should always be released when it is not used. If the memory is not deallocated properly, there will be a memory leak. Remember that we use smart pointers to deal with memory release automatically. For mutex lock, we also have corresponding management tools lock_guard and unique_lock.

lock_guard is a class that encapsulates a lock. The object will be automatically destroyed when it is out of scope, and the lock is unlocked as well. We can create a lock_guard object which takes _mutex as an argument instead of use its lock() and unlock() methods explicitly. Notice that the life cycle of the object now is the while loop, but we don't want to punt the sleep operation inside the critical section. So what we do here is to add a pair of brackets {} where we want the scope to be.

mutex _mutex;
​
void sellTicket(int index) {
    while (numOfTickets > 0) {
        {
            lock_guard<mutex> lock(_mutex);
            if (numOfTickets > 0) {
                printf("Window %d sells ticket No. %d\n", index, numOfTickets);
                numOfTickets--;
            }
        }
        this_thread::sleep_for(chrono::milliseconds(100));
    }
}

lock_guard is similar to scoped_ptr, where its copy constructor and operator = are disabled. Like unique_ptr, we also have unique_lock which provides copy constructor and operator = with Rvalue references. We can use std::move() to copy a unique_lock object explicitly. unique_lock is often used for thread communication, in which multiple threads may share a mutex lock.

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